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Chapter 11: The elder scrolls iv: Oblivion

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Gaming since 1990, I saw a lot of innovations to the gaming industry, and how games are played. It was always fascinating to learn about newer consoles, and the potential they had for the games you could play on them. Back then, new systems usually meant bigger games, better looking games, and better sounding games. Learning about the Xbox 360, in comparison to the previous systems that came before it was almost overwhelming. A game system that let you download demos? Videos? Movies? Downloadable content on games? This almost seemed like what, at the time, was only possible with computer games. But as neat as the features were, it was all about the games first and foremost. I didn't have a high definition TV at the time, so it was hard to see games look as they were intended. But the content was still there. The games were indeed unlike what was possible on other systems at the time. 

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With each new system I invest interest in, I need a game that wouldn't be possible to experience on the systems I already have. For the Xbox 360, it was Elder Scrolls IV: Oblivion. I never heard of the Elder Scrolls games until this one. But from what I gathered at the time, it was a large role playing game where you created your character, evolved it how you wished, and progressed through a myriad of quests, all at your own pace. I had already become a fan of the open world sandbox style of gaming through the Grand Theft Auto series. But there was something about Elder Scrolls IV that resonated with me in a way that no other game ever did. The aesthetics were all very relaxing to me. And as someone who often feels immense pressure when faced with time limits, it meant so much to me to have a game that was very relaxing and refreshing to experience a game that allowed me to do everything and anything whenever I wanted, all at my own pace. 

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